Post by Zhen Luo on Feb 16, 2009 10:53:56 GMT -5
On this site we are incorporating a new system to calculate losses. It takes into consideration many different factors; all of which will affect the number of troops each side loses. These factors are; morale, fatigue, food supply, formations and strategy.
The troop loss formula:
(M + Fa + Fs + Fo + S + A) * .01 = P
T * P = Troop Loss
M = Morale
Fa = Fatigue
Fs = Food supply
Fo = Formations
S = Strategy
A = Ambush
P = Percentage multiplier
T = Total troop number engaged in combat
Each of the letters in the parentheses; (M, Fa, Fs, Fo, S and A), are the variables that the battle moderators will be dealing with. They will be plugging in a number from 0-20, where 0 means; morale is high, troops are not fatigued, there is a full food supply, formations are perfect and strategy cannot be better. A 20 would mean; morale is at an all time low, troops are horribly fatigued, the food supply is gone, formations are terrible, and strategy could not be worse. If a person were to get a 0 for each variable, then no troops would be lost, however if a person were to receive a 20 for each variable, the entire army would be gone.
The numbers given are not at random, that would defeat the entire purpose of role playing a battle. How you rp is how the battle moderator will decide which numbers to give for each variable. This formula is to ensure a fair way of giving out loses. There will be more than one person giving losses, and it is impossible for each person to determine losses in the exact same way. We hope that this formula will eliminate as much human error as possible.
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Now I will explain how it works. Here is a quick summery of what is happening in a mock battle:
We will begin with the Ji Bing.
Morale is high, so M = 0
Fatigue is low, so F = 0
No shortage of food supply, so Fs = 0
The pincer attack is lacking, so the formation is not as good as it could be, but not horrible either.
Fo = 3
There is nothing wrong with strategy, so S = 0
Now we plug these numbers into the equation.
(0 + 0 + 0 + 3 + 0) = 3
The 3 means that 3% of the Ji Bing army will be lost, but I have not finished with the first equation. I need to multiply the entire answer by .01
*Math lesson – To take a percentage of a number, you need to multiply by an equivalent decimal.*
3% in decimal form is .03 That is why we multiply by the .01 (Another way is to move the decimal two places to the left to get a decimal from a percent, or two decimal places to the right to get a percent from a decimal.)
Now for the final piece, we multiply .03 times the total amount of engaging troops in the Ji Bing army, which is 1000.
.03 * 1000 = 30
The Ji Bing would lose 30 men overall for the first round.
Now for the Dao Bing.
Morale is high, so M = 0
Fatigue is low, so F = 0
No shortage of food supply, so Fs = 0
There is nothing wrong with the Dao Bings formation, so Fo = 0
The Dao Bing are just trying to repel the attack, so not much strategy is needed, but it could be better, so S = 6
(0 + 0 + 0 + 0 + 6) * .01 = .06
.06 * 2000 = 120 men
It may seem complicated to you, but the only people who have to worry about this are the battle moderators. This thread is here to allow you to see how loses are given out.
_____________________________________________________________________
Now, on to what you can expect for each number. (I am only going to explain the numbers 0, 5, 10, 15, and 20. You will be able to figure out on your own what the in between numbers mean.)
Morale
0 - This is where you usually start when you enter a battle, it is also as high as morale can possibly go.
5 - Morale is not as high as it can be, but is still at a good level
10 - Morale is neither high nor low
15 - Morale is very low, something needs to be done
20 - Morale is at an all time low
Fatigue
0 - Your troops show no fatigue what so ever.
5 - There are signs of fatigue, but not much to worry about
10 - Fatigue is manageable, but not a good level to be at
15 - Fatigue is very bad, your troops need food and rest
20 - Your troops are horribly fatigued.
Food Supply
0 - You have a food supply.
5 - Your food supply has run out.
10 - Your food supply is gone and you've gone 1 round without food.
15 - Your food supply is gone and you've gone 2 rounds without food.
20 - Your food supply is gone and you've gone 3 or more rounds without food.
(Note: These are the only values you can use for food supply. Also, if you get low on food supply your morale will decrease.)
Formation
0 - Your formation is perfect, virtually nothing can go wrong
5 - There are a few flaws in your formation, but overall its pretty decent
10 - Your formation is average, not terrible, but men will still die
15 - Your formation is very poor
20 - Your formation cannot get any worse
Strategy
0 - Your strategy is perfect, virtually nothing can go wrong
5 - There are a few flaws in your strategy, but overall its pretty decent
10 - Your strategy is average, not terrible, but men will still die
15 - Your strategy is very poor
20 - Your strategy cannot get any worse
Ambush
0 - No Ambush
10 - Attempted Ambush.
20 - Successful Ambush
(Note: for Ambush these 3 values are the only values that can be used during the formula, 1 - 9 and 11 - 19 do NOT exist.)
Battle mods, make sure that you don't just give out these numbers, but the numbers in between as well. These are just guidelines.
Formula designed by Jen/Zhen Luo
The troop loss formula:
(M + Fa + Fs + Fo + S + A) * .01 = P
T * P = Troop Loss
M = Morale
Fa = Fatigue
Fs = Food supply
Fo = Formations
S = Strategy
A = Ambush
P = Percentage multiplier
T = Total troop number engaged in combat
Each of the letters in the parentheses; (M, Fa, Fs, Fo, S and A), are the variables that the battle moderators will be dealing with. They will be plugging in a number from 0-20, where 0 means; morale is high, troops are not fatigued, there is a full food supply, formations are perfect and strategy cannot be better. A 20 would mean; morale is at an all time low, troops are horribly fatigued, the food supply is gone, formations are terrible, and strategy could not be worse. If a person were to get a 0 for each variable, then no troops would be lost, however if a person were to receive a 20 for each variable, the entire army would be gone.
The numbers given are not at random, that would defeat the entire purpose of role playing a battle. How you rp is how the battle moderator will decide which numbers to give for each variable. This formula is to ensure a fair way of giving out loses. There will be more than one person giving losses, and it is impossible for each person to determine losses in the exact same way. We hope that this formula will eliminate as much human error as possible.
_____________________________________________________________________
Now I will explain how it works. Here is a quick summery of what is happening in a mock battle:
- 1000 Ji Bing divide into 2 groups of 500 to pincer a 2000 Dao Bing army.
- Morale is high, Fatigue is low, and there is no shortage of food supply because the battle has just started.
- The 2000 Dao Bing decide to just divide in half and attack both groups of pincering enemies, hoping 1000 each would surpass the 500 Ji Bing, the Dao Bing are just trying to use their number to repel the attack
- The pincer is lacking, there doesn’t seem to be lots of unit cohesion, but their attacking at good intervals
We will begin with the Ji Bing.
Morale is high, so M = 0
Fatigue is low, so F = 0
No shortage of food supply, so Fs = 0
The pincer attack is lacking, so the formation is not as good as it could be, but not horrible either.
Fo = 3
There is nothing wrong with strategy, so S = 0
Now we plug these numbers into the equation.
(0 + 0 + 0 + 3 + 0) = 3
The 3 means that 3% of the Ji Bing army will be lost, but I have not finished with the first equation. I need to multiply the entire answer by .01
*Math lesson – To take a percentage of a number, you need to multiply by an equivalent decimal.*
3% in decimal form is .03 That is why we multiply by the .01 (Another way is to move the decimal two places to the left to get a decimal from a percent, or two decimal places to the right to get a percent from a decimal.)
Now for the final piece, we multiply .03 times the total amount of engaging troops in the Ji Bing army, which is 1000.
.03 * 1000 = 30
The Ji Bing would lose 30 men overall for the first round.
Now for the Dao Bing.
Morale is high, so M = 0
Fatigue is low, so F = 0
No shortage of food supply, so Fs = 0
There is nothing wrong with the Dao Bings formation, so Fo = 0
The Dao Bing are just trying to repel the attack, so not much strategy is needed, but it could be better, so S = 6
(0 + 0 + 0 + 0 + 6) * .01 = .06
.06 * 2000 = 120 men
It may seem complicated to you, but the only people who have to worry about this are the battle moderators. This thread is here to allow you to see how loses are given out.
_____________________________________________________________________
Now, on to what you can expect for each number. (I am only going to explain the numbers 0, 5, 10, 15, and 20. You will be able to figure out on your own what the in between numbers mean.)
Morale
0 - This is where you usually start when you enter a battle, it is also as high as morale can possibly go.
5 - Morale is not as high as it can be, but is still at a good level
10 - Morale is neither high nor low
15 - Morale is very low, something needs to be done
20 - Morale is at an all time low
Fatigue
0 - Your troops show no fatigue what so ever.
5 - There are signs of fatigue, but not much to worry about
10 - Fatigue is manageable, but not a good level to be at
15 - Fatigue is very bad, your troops need food and rest
20 - Your troops are horribly fatigued.
Food Supply
0 - You have a food supply.
5 - Your food supply has run out.
10 - Your food supply is gone and you've gone 1 round without food.
15 - Your food supply is gone and you've gone 2 rounds without food.
20 - Your food supply is gone and you've gone 3 or more rounds without food.
(Note: These are the only values you can use for food supply. Also, if you get low on food supply your morale will decrease.)
Formation
0 - Your formation is perfect, virtually nothing can go wrong
5 - There are a few flaws in your formation, but overall its pretty decent
10 - Your formation is average, not terrible, but men will still die
15 - Your formation is very poor
20 - Your formation cannot get any worse
Strategy
0 - Your strategy is perfect, virtually nothing can go wrong
5 - There are a few flaws in your strategy, but overall its pretty decent
10 - Your strategy is average, not terrible, but men will still die
15 - Your strategy is very poor
20 - Your strategy cannot get any worse
Ambush
0 - No Ambush
10 - Attempted Ambush.
20 - Successful Ambush
(Note: for Ambush these 3 values are the only values that can be used during the formula, 1 - 9 and 11 - 19 do NOT exist.)
Battle mods, make sure that you don't just give out these numbers, but the numbers in between as well. These are just guidelines.
Formula designed by Jen/Zhen Luo