Zhen Luo
Administrator
Empress of China
Posts: 0
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Post by Zhen Luo on Jun 13, 2009 7:33:08 GMT -5
We want to make this site as good as it possibly can be, so if you have any comments or suggestions for us, please let us know!
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Post by Battle Mod on Jun 27, 2009 23:40:51 GMT -5
I suggest making the dao wielding troops better than the jian. The jian was an inferior, double-edged blade that started seeing much less use around this time. It was weaker, broke more easily, and less effective than the dao.
Source: Medieval Chinese Warfare 300-600 by David Graff (page 41).
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Post by Liu Bei on Jun 27, 2009 23:46:06 GMT -5
Although this suggestion is appreciated, the Jian and Dao are in separate tech trees under the peasant subheading. Because of this, you yourself can decide how you want to progress as far as weaponry is concerned.
Thank you for our input, however. We will consider it for future changes to the tech tree, if there are any.
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Post by Battle Mod on Jun 27, 2009 23:51:13 GMT -5
I guess I'll just roll with the superior dao then. The dao tech tree kind of confuses me though. It goes from daos to spears. It would make more sense if the jian tech tree went from jian to daos, and then a separate spear tech tree existed. The tech tree makes it so that the top jian units are superior to the top dao unit. It's a little bit odd seeing as daos were better entirely than jians.
I was going to make a comment about how the spear tech tree could go from qiang to ji, spear to halberd. Ironically though, almost exactly the opposite advancement took place during the Three Kingdoms and Medieval periods. The ji was a good weapon that could thrust or hook, but it was also more expensive than simpler spears. It was also a little bit more unwieldy compared to an ordinary polearm. The ji started becoming more obscure since spears were easier to produce.
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Post by Liu Bei on Jun 28, 2009 0:04:47 GMT -5
I guess I'll just roll with the superior dao then. The dao tech tree kind of confuses me though. It goes from daos to spears. It would make more sense if the jian tech tree went from jian to daos, and then a separate spear tech tree existed. The tech tree makes it so that the top jian units are superior to the top dao unit. It's a little bit odd seeing as daos were better entirely than jians. I can understand the apprehension in this, but one reasoning I can come up with (And I did not make these, Steve did); the Jian's use as an art form was more widespread during this time than that of the Dao, and in the Jian descriptions, many of them cite how the Jian users at the higher levels are at a complete mastery of the movements. Which makes a lot of sense; the Ji were more expensive to produce (Which can be attributed to why it takes more to get them with UP), and were also a bit harder to use (As explained by yourself). Think of it that.
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Post by Battle Mod on Jun 28, 2009 2:25:42 GMT -5
Yeah it does. Fair enough.
Um, I also think it's really, REALLY, REALLY stupid that you guys are giving out actual, tangible rewards for long rp posts. It makes no sense logically, and doesn't improve the game at all. I've hated this in the past, and I hate it now. Occasional, slight upgrade point rewards for drilling is ok, I suppose. Otherwise, rewarding people for long roleplays is retarded. It's also influenced by subjectivity. Roleplays should really just be an optional thing outside of battles, and should have no effect on the game at all.
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Yan Xiu
Warrior of Zen
Time for Execution, Time to Execute
Posts: 112
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Post by Yan Xiu on Jun 28, 2009 2:47:47 GMT -5
Isn't Roleplaying what we are all here for? If we wanted battles, we'd go and play the ROTK series. In my opinion, the stories that are built in the time between the big clashes are what make these sites so much damn fun and addictive. I understand where you are coming from with all the rewards, and that they should be handed out with more attention to detail, but I have to disagree with your statement above.
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Ba Zeng
Ruler of Zen
I am a Titan. I am a Monolith. Nothing can stop me.
Posts: 219
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Post by Ba Zeng on Jun 28, 2009 2:57:36 GMT -5
Yuh,
And from what I've seen Steve has been pretty fair on rewards. He's been rewarding strictly on a "Whats in the post" basis rather then a, "Gee thats a large wun, +500 Gold." Umm... Basis >.>
The criteria for rewards is in one of the rules thread.
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Post by Battle Mod on Jun 28, 2009 7:18:24 GMT -5
It still doesn't make sense. "lol you talked to someone about the economy or state of the times. You get gold, dude." It's a really, really stupid system. And personally, the most fun part of the game would be the battles anyways. That's the most important thing, unless you want this site to die like all the other unsuccessful ones. It would be a shame to waste this site seeing all the effort Steve put into making a battle system with very unique troop types that pay greater attention to what was used at the time (troops being equipped with lamelar armour being a good example). Roleplaying is something that good rpers should do anyways. It isn't something that should be encouraged with rewards. If that happens, there will just be people writing really long posts about really stupid shit. People will spend their time doing that instead of planning for battles and such. It won't actually improve the roleplaying at all. It will actually make it worse.
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Cao Pi
King of Wei
Emperor of China
Posts: 233
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Post by Cao Pi on Jun 28, 2009 7:26:22 GMT -5
I agree that rewarding can have its flaws, but for those who willingly participate within storylines deserve credit for it. Commerce isn't just about 'talking' to a trader, everything falls into specific tags that have to be added up, this makes it more fair, after the base value of the tags are completed then the rewarder will increase or decrease depending on what happened.
I do not reward based on length, that is biased bullshit, I reward based purely on what they did and how good they did it, I look for quality over quantity. Rewards will always exist, as a stop gap between the big fights, besides - a lot of the possible rewards will actually end up fuelling/feeding and training the army you have. If everyone attacks right now you can expect similar results, everyone is roughly at the same level, for those who are willing to add effort and time into producing stories, then they should totally get benefits from it.
Rewards will always exist, I suppose you'll just have to get over it .. but hey, at least it isn't biased like we've all seen beforehand lol.
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Post by Battle Mod on Jun 28, 2009 7:32:58 GMT -5
If people get rewards, it should be for their roleplaying in battles and such (when the battle has completed, and based on how well they did). Rewarding based on roleplaying like this is a step backwards honestly from a more sim-like system, such as what was employed on COD (no that's not CAll of Duty). That set the differences between forces in a more positive way, keeping people active as they tried to bolster the success of the kingdom in a simpler, easier to mod manner.
Bias isn't even my number 1 concern here. It's a drain on the site otherwise. For one thing, you'll have to read over every single post with roleplaying in it. Modding is always an issue on these sites, and your attention would be better directed at dealing with the numerous battles on the site, the bank/market, adding in things to keep the game interesting, and so forth. Otherwise, this place is as good as dead land. Yes, you can deliver some schtick about how "I have time to do everything," but we all know that you don't. Nobody does. The point is, it is quite unnecessary and the cause of numerous problems on sites like this in the past.
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Cao Pi
King of Wei
Emperor of China
Posts: 233
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Post by Cao Pi on Jun 28, 2009 7:39:11 GMT -5
Oh I agree, I worked so hard yesterday on modding I was ready to quit, but after having an hour break I came back feeling better. I understand that modding is always a concern, just like I know that rewarding will seriously drain the life out of me. I'm aware of this, but rewards will still exist. The reason I wanted tasks is because I wanted people to do their stories, I wanted people to increase their cities, invent new weapons, armours, siege equipment - anything. I just wanted it to be more open in the idea of free form role playing.
You say it's all based on war, I agree, this site is all based on war - but no one can have a battle right now, for a battle you need rulers and I can't see you trying to rule anything. At the moment we have nearly 4 kingdoms, Wei controls most of everything and the troops are too low for me to just wage a war with anyone, then again - i detest pre-determined battles and those story orientated battles fail unless Ryan controls them lol, so to be fair, there isn't a great deal I can do about the fighting issue, i've made it profitable to raid and invade cities, using the reward system, we may be adding an update soon by releasing some more wei cities from my control and giving every kingdom a reserve of troops so that we can begin our fights. In the meantime, everyone is getting ready, training troops, spending UP, ect ect so that they can take on a city and actually win.
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Post by Battle Mod on Jun 28, 2009 7:44:54 GMT -5
Those story oriented battles fail. That was a great idea on your part. I also admire your dedication otherwise.
...If you absolutely MUST keep this system, I suggest setting parameters to it. If people want to get rewards, their posts for kingdom improvement should be three paragraphs (each one being 3-7 sentences) at most. They should be relevant to what they are trying to do to improve their kingdom. That would be an undoubtedly fair way to do it, as it would be easier to mod. Moreover, it would be a guaranteed way of making certain that things are equal for everybody. People would also have to really think about what they want to do.
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Post by Liu Bei on Jun 28, 2009 9:09:14 GMT -5
if you get rid of rewards for RPing you're going to have one dead ass site.
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Lyle
Warrior of Wei
Posts: 105
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Post by Lyle on Jun 28, 2009 9:22:02 GMT -5
Mor skins plz
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