Post by Cao Pi on Feb 27, 2009 21:49:11 GMT -5
Troops and Upgrade Points
Troops
There are two phases to troops on ‘most’ sites in our community. These phases consist of purchasing equipment and/or buying new tier units. This is a system that’s been used for awhile, but now it’s time for something a little more unique.
Now, on Betrayals of the Three Kingdoms Remixed, troops are purchased as single tiers. You can ONLY purchase the first tier from the tree (the image below will show you the tree). If you’re unsure which troops you are permitted to purchase, then here is a quick reminder. Peasants and Militia.
All other troops cannot be purchased. The only way to receive them is from Upgrade Points. But I’ll discuss that a little later. Troops have no statistics, no set morale bar, no definition of its strengths or weaknesses. This is because our troops rely on the strategic, formulated commands given by the player. A swordsmen is a swordsmen, an archer is an archer. Statistics have done nothing but break aside reality or realism, it brings in probability – or formulated ways to defeat a unit with another unit. But this isn’t accurate and many of us frown heavily upon this.
The battle formula is designed to work against what we hate and the open source for how our troops operate is the key to winning any battle. Use strategy, formations and realise what can or would benefit against another said unit. Now, there are two tree’s you’ll need to look at, there is the Militia Troop Tree and the Peasant Troop Tree. The peasants concentrate on forming bulk armies, specialised infantry, cavalry and other such units. Militia concentrate on axemen and guards.
The only other thing you must remember with troops is that all troops come in a singular unit, each unit is exactly 100 soldiers.
Upgrade Points
Upgrade Points are actually easier to understand then what they may appear to be at first. An upgrade point is achieved in a variety of ways. The first is from payday, every payday you’ll receive 25 points to spend as you wish. For every task orientated around soldiers you’d pick up a few more, by collecting jewels or by fighting, raiding or doing any of the tasks that credit a reward as Upgrade Points (also known as UP).
When you receive let’s say, a unit of peasants. You’ll notice on the troop trees a bracket with a number beside it. For example, Soldier (15). There is no actual unit named Soldier, hence why it’s an example. But, for the demonstration of this example it’ll work just fine. Now, let’s presume that ‘Soldier’ branches off into three other paths, one named Light Soldier, another Medium Soldier and the last one Heavy Soldier.
You would have to pay (15) Upgrade Points to upgrade your unit of peasants to the next tier (also referred to as the next branch). All troops will come to an end where it’ll say (N/A) beside the unit name. This stands for (Not Applicable) and indicates that this unit cannot be upgraded any further.
Note: It is against the rules to upgrade your troops incorrectly, I’ve designed the tree so that every ‘level/floor’ or tier is separate from tiers below or above. Each tier will specifically state what it requires to upgrade further, if you...let’s say – miss a branch and you upgrade a unit twice with its first set of Upgrade Points, in this case of the soldier (15), you’ll automatically lose your unit.
Please do not think you can cheat or bend the rules to this system. Everything mod wise is heavily monitored by our staff and we will catch any ‘ill play’ almost immediately.
Asides from that, the troop tiers are fairly easy to understand and it encourages a deeper thought when upgrading various units into new tiers. Note: if you have 5 units of peasants you’d still need the equivalent amount of Upgrade Points to do each unit. The number beside the unit name is the standard amount of points required for a SINGLE unit. So, soldier (15) would require a total of 75 Upgrade Points if you were to upgrade 5 units aka 500 soldiers. This seems a lot but there are MANY ways to get extra Upgrade Points.
I hope this has helped. The troop trees are displayed below.
Troops
There are two phases to troops on ‘most’ sites in our community. These phases consist of purchasing equipment and/or buying new tier units. This is a system that’s been used for awhile, but now it’s time for something a little more unique.
Now, on Betrayals of the Three Kingdoms Remixed, troops are purchased as single tiers. You can ONLY purchase the first tier from the tree (the image below will show you the tree). If you’re unsure which troops you are permitted to purchase, then here is a quick reminder. Peasants and Militia.
All other troops cannot be purchased. The only way to receive them is from Upgrade Points. But I’ll discuss that a little later. Troops have no statistics, no set morale bar, no definition of its strengths or weaknesses. This is because our troops rely on the strategic, formulated commands given by the player. A swordsmen is a swordsmen, an archer is an archer. Statistics have done nothing but break aside reality or realism, it brings in probability – or formulated ways to defeat a unit with another unit. But this isn’t accurate and many of us frown heavily upon this.
The battle formula is designed to work against what we hate and the open source for how our troops operate is the key to winning any battle. Use strategy, formations and realise what can or would benefit against another said unit. Now, there are two tree’s you’ll need to look at, there is the Militia Troop Tree and the Peasant Troop Tree. The peasants concentrate on forming bulk armies, specialised infantry, cavalry and other such units. Militia concentrate on axemen and guards.
The only other thing you must remember with troops is that all troops come in a singular unit, each unit is exactly 100 soldiers.
Upgrade Points
Upgrade Points are actually easier to understand then what they may appear to be at first. An upgrade point is achieved in a variety of ways. The first is from payday, every payday you’ll receive 25 points to spend as you wish. For every task orientated around soldiers you’d pick up a few more, by collecting jewels or by fighting, raiding or doing any of the tasks that credit a reward as Upgrade Points (also known as UP).
When you receive let’s say, a unit of peasants. You’ll notice on the troop trees a bracket with a number beside it. For example, Soldier (15). There is no actual unit named Soldier, hence why it’s an example. But, for the demonstration of this example it’ll work just fine. Now, let’s presume that ‘Soldier’ branches off into three other paths, one named Light Soldier, another Medium Soldier and the last one Heavy Soldier.
You would have to pay (15) Upgrade Points to upgrade your unit of peasants to the next tier (also referred to as the next branch). All troops will come to an end where it’ll say (N/A) beside the unit name. This stands for (Not Applicable) and indicates that this unit cannot be upgraded any further.
Note: It is against the rules to upgrade your troops incorrectly, I’ve designed the tree so that every ‘level/floor’ or tier is separate from tiers below or above. Each tier will specifically state what it requires to upgrade further, if you...let’s say – miss a branch and you upgrade a unit twice with its first set of Upgrade Points, in this case of the soldier (15), you’ll automatically lose your unit.
Please do not think you can cheat or bend the rules to this system. Everything mod wise is heavily monitored by our staff and we will catch any ‘ill play’ almost immediately.
Asides from that, the troop tiers are fairly easy to understand and it encourages a deeper thought when upgrading various units into new tiers. Note: if you have 5 units of peasants you’d still need the equivalent amount of Upgrade Points to do each unit. The number beside the unit name is the standard amount of points required for a SINGLE unit. So, soldier (15) would require a total of 75 Upgrade Points if you were to upgrade 5 units aka 500 soldiers. This seems a lot but there are MANY ways to get extra Upgrade Points.
I hope this has helped. The troop trees are displayed below.