Post by Zhen Luo on Feb 22, 2009 20:59:03 GMT -5
Task Rules and Rewards
Most sites halt when it comes to tasks, mainly because of variations, rewarding and how long it takes to do the tasks to get the good rewards. These are now all fixed, or so we hope. Tasks follow two laws or rules, the first is simple – they all require tagging, the second law is that they must be realistic, although a task can be about anything in the world.
Unlike in some rpg’s, tasks can now be made by anyone with any influential jurisdiction in a kingdom, these tasks are then completed by who-ever gets assigned them. Once the task is finished they will be tagged by an admin. (Note: it is better if you tag the tasks you do yourself, this way we will be able to check it quickly).
After it’s been tagged, which will be explained below, the rewarding will commence. Rewards come from tags, so each tag will have its own reward, when the task is completed and all of the tags values are combined into one reward, the moderator will add or subtract the totals to the final amount.
This is done to fit criteria, for instance, if you tag a task as ‘Construction’ but you do very little to no building/or construction then you’ll receive only a small amount of that tag’s reward.
Tags
Drilling Soldiers – 20 Upgrade Points
Construction – Self rewarding and 40 gold
Commerce/Trading – 100 gold
Cultivation/Farming – 2 carts of food
Fighting/duelling – +3 Fame
War - +2 Fame, 100 gold and 20 Upgrade Points
Scholarship/Learning – +1 Fame and 10 Upgrade Points
Planning/General Strategy - 10 Upgrade Points
Patrolling – 50 gold and 20 Troops
Inventor – Self rewarding and 40 gold
Speaker - +1 Fame, 300 peasants and 100 militia
Pillaging - +1 Fame, 100 gold and 1 cart of food
Assassinating - +4 Fame
Rescue - +1 Fame, 100 gold
Torture/Execution - +2 Fame
General Story Telling - 100 gold
Most sites halt when it comes to tasks, mainly because of variations, rewarding and how long it takes to do the tasks to get the good rewards. These are now all fixed, or so we hope. Tasks follow two laws or rules, the first is simple – they all require tagging, the second law is that they must be realistic, although a task can be about anything in the world.
Unlike in some rpg’s, tasks can now be made by anyone with any influential jurisdiction in a kingdom, these tasks are then completed by who-ever gets assigned them. Once the task is finished they will be tagged by an admin. (Note: it is better if you tag the tasks you do yourself, this way we will be able to check it quickly).
After it’s been tagged, which will be explained below, the rewarding will commence. Rewards come from tags, so each tag will have its own reward, when the task is completed and all of the tags values are combined into one reward, the moderator will add or subtract the totals to the final amount.
This is done to fit criteria, for instance, if you tag a task as ‘Construction’ but you do very little to no building/or construction then you’ll receive only a small amount of that tag’s reward.
Tags
Drilling Soldiers – 20 Upgrade Points
Construction – Self rewarding and 40 gold
Commerce/Trading – 100 gold
Cultivation/Farming – 2 carts of food
Fighting/duelling – +3 Fame
War - +2 Fame, 100 gold and 20 Upgrade Points
Scholarship/Learning – +1 Fame and 10 Upgrade Points
Planning/General Strategy - 10 Upgrade Points
Patrolling – 50 gold and 20 Troops
Inventor – Self rewarding and 40 gold
Speaker - +1 Fame, 300 peasants and 100 militia
Pillaging - +1 Fame, 100 gold and 1 cart of food
Assassinating - +4 Fame
Rescue - +1 Fame, 100 gold
Torture/Execution - +2 Fame
General Story Telling - 100 gold